Selek, Murat.Kıymaz, Yunus E.2020-03-262020-03-262019Selek, M., Kıymaz, Y. E. (2020). Implementation of the Augmented Reality to Electronic Practice. Computer Applications in Engineering Education, 28(2), 420-434.1061-37731099-0542https://dx.doi.org/10.1002/cae.22204https://hdl.handle.net/20.500.12395/37909This study focuses on the application of augmented reality (AR) to electronic practice and its impact on the success of student. The developed application in this study has a recognition-based system structure. The Unity3D platform and the Vuforia AR software development kit are used to perform the application. Flowcharts have been prepared for each electronic experiment and the audio files and the texts to be displayed on the screen have been used to improve interaction with the user. To test the effect of AR application on student success, an experimental study was also conducted on two groups of students (control group [non-using AR] and test group [using AR]). The data obtained from the experimental study have been analyzed using independent sample t test. According to t-test result at 95% confidence level, the probability value p = .002113432 < .05 for the use of AR is found. These results show that the use of AR in electronic practice makes a significant difference in student success.en10.1002/cae.22204info:eu-repo/semantics/openAccessaugmented realitybasic electronicsindependent sample t testVuforiaImplementation of the augmented reality to electronic practiceArticleQ1WOS:000513515700001Q3