Kurt A.S.Savaşer S.2020-03-262020-03-2620131300-7467https://dx.doi.org/10.5505/tjoncol.2013.914https://hdl.handle.net/20.500.12395/30063OBJECTIVES To determine the effects of Re-Mission video-game on the quality of life of adolescents cancer patients. METHODS Study was conducted on 61 adolescents their ages ranging between 13 to 18 years, treated between December 2009 and May 2011 years, at two hospitals in Istanbul. Adolescents were divided into control (n=30) and cases group (n=31). Data were collected by the patient information form, FACT-G Quality of Life Scale and Re-Mission Assessment Scale. Data were evaluated in regard with appropriate statistical analysis by using computer. RESULTS It was found that there was no significant difference between groups in the average scores of the quality of life in the first measurement (p=0.539). In the second and third measurements, the quality of life scores were significantly higher in the case group adolescents (the second measurement=71.58±12.13, the third measurement=86.61±13.24). CONCLUSION Re-Mission video game is positively affects the quality of life in adolescents. © 2013 Association of Oncology.en10.5505/tjoncol.2013.914info:eu-repo/semantics/openAccessAdolescentCancerNursingQuality of lifeRe-mission video gameThe effect of re-mission video game on the quality of life of adolescents with cancer [Kanserli adölesanların yaşam kalitesi düzeyine re-mission video oyununun etkisi]Article2825158Q4