Three-Dimensional Human Modeling Applications in Sport Sciences

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Küçük Resim

Tarih

2018 Ağustos

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Selçuk Üniversitesi

Erişim Hakkı

info:eu-repo/semantics/openAccess

Özet

The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using various software, has been used many important areas such as health, security, education and sports which are using computer technology. There are a lot of computer software for three-dimensional modeling with license-paid, shareware and freeware. Poser, Daz3d and Blender software have been studied in the research. The processes of human modeling, exposure, movement, and their output are explained. It is thought that three-dimensional human models to be used in education and research activities in the field of sport sciences will be useful. The sport skills that are transferred to the computer platform turn into learning objects that many people can access from anywhere. Such as motion analysis can be carried out with detailed and low cost.

Açıklama

Anahtar Kelimeler

Three-dimensional human modeling, motion analysis, sport sciences

Kaynak

Turkish Journal of Sport and Exercise

WoS Q Değeri

Scopus Q Değeri

Cilt

20

Sayı

2

Künye

İmamoğlu, M., İmamoğlu, O., (2018). Three-Dimensional Human Modeling Applications in Sport Sciences. Turkish Journal of Sport and Exercise, 20(2), 89-92. DOI:10.15314/tsed.423155