The effect of re-mission video game on the quality of life of adolescents with cancer [Kanserli adölesanların yaşam kalitesi düzeyine re-mission video oyununun etkisi]

dc.contributor.authorKurt A.S.
dc.contributor.authorSavaşer S.
dc.date.accessioned2020-03-26T18:48:07Z
dc.date.available2020-03-26T18:48:07Z
dc.date.issued2013
dc.departmentSelçuk Üniversitesien_US
dc.description.abstractOBJECTIVES To determine the effects of Re-Mission video-game on the quality of life of adolescents cancer patients. METHODS Study was conducted on 61 adolescents their ages ranging between 13 to 18 years, treated between December 2009 and May 2011 years, at two hospitals in Istanbul. Adolescents were divided into control (n=30) and cases group (n=31). Data were collected by the patient information form, FACT-G Quality of Life Scale and Re-Mission Assessment Scale. Data were evaluated in regard with appropriate statistical analysis by using computer. RESULTS It was found that there was no significant difference between groups in the average scores of the quality of life in the first measurement (p=0.539). In the second and third measurements, the quality of life scores were significantly higher in the case group adolescents (the second measurement=71.58±12.13, the third measurement=86.61±13.24). CONCLUSION Re-Mission video game is positively affects the quality of life in adolescents. © 2013 Association of Oncology.en_US
dc.identifier.doi10.5505/tjoncol.2013.914en_US
dc.identifier.endpage58en_US
dc.identifier.issn1300-7467en_US
dc.identifier.issue2en_US
dc.identifier.scopusqualityQ4en_US
dc.identifier.startpage51en_US
dc.identifier.urihttps://dx.doi.org/10.5505/tjoncol.2013.914
dc.identifier.urihttps://hdl.handle.net/20.500.12395/30063
dc.identifier.volume28en_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIstanbul Tip Fakultesien_US
dc.relation.ispartofTurk Onkoloji Dergisien_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.selcuk20240510_oaigen_US
dc.subjectAdolescenten_US
dc.subjectCanceren_US
dc.subjectNursingen_US
dc.subjectQuality of lifeen_US
dc.subjectRe-mission video gameen_US
dc.titleThe effect of re-mission video game on the quality of life of adolescents with cancer [Kanserli adölesanların yaşam kalitesi düzeyine re-mission video oyununun etkisi]en_US
dc.typeArticleen_US

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